Interactive Fishing Arcade Game
Interactive Fishing Arcade Game
Role: Interactive Designer / Engineer
Collaborated and developed the game and interactive elements
Led the hardware development with electronics (arduino, sensors, wirings)
Programmed core gameplay systems and interactive effects with teammates
GAMEPLAY
HOW IT WORKS
Detects the color of the hole and sets the difficulty
Whaleshark: HIGH
Turtle: MEDIUM
Clownfish: LOW
Rotary Encoder gets the Rotation Data and outputs it to Gameplay LED / Progress Bar LED
Once the progress bar is full, the electromagnet activates, allowing players to catch the fish!
The MAKING of Mystic Pond
Tested with 2 different rotary encoders
Programmed the game and tested / debugged
Tested to see if how correctly it reads certain colors
Putting all the elements with long wires, cables, wagos, and the physical fishing rod
A lot of things went wrong even the day before the expo. I was in charge of hardware debug using multimeter!