Android Ballpark
Android Ballpark
Role: Creative Director
Oversaw the design and production of an on campus escape room.
Managed the project development process, documented meeting notes and project status reports, and prepared and delivered project related materials for across 8 subteams (puzzle (physical + digital), decor, marketing, etc) for 4+ weekly meetings. Maintained creative intention across multidisciplinary team.
Communicated and collaborated with other e-board members (outreach chair, treasurer, secretary, social media chair, etc) for a successful production process for the room
High Concept
SHUT DOWN the Androids Players before it wins another World Series Championship with Cheating...!
Story
The Androids have won 9 past World Series Championships in a row! Everyone knows that they are cheating, but no one can stop them. Can you be the oppoent players, sneak into the control system, and shut down the Androids?
The Experience
The guests are players to play against the Androids, an unbeatable team in this league. They are told to move to the concession room for refreshments
The Security Guard (Gamemaster) tells the guests that the Androids are cheating, and they need to get to the practice facility to uncover the secrets. The guests are then asked to find an ID.
The guests find a note along with the ID saying that the Androids are Robots, and they need to shut them down
Once the guests try to shut down the Androids, the system asks them for a admin password, which, of course, was never given, triggering an emergency shutdown sequence.
Guests then need to find the shut down password!
The MAKING of Android Ballpark
Chose the pitch with other E-board members as a Creative Director and led the brainstorming session to begin the design and production stage
Led 3 subteams along along with the entire project.
Experience Design: Developed the experience flow with given story and puzzles. Coordinated subteams for a cohesive experience
Story Development (Narrative): Developed a strong backstory and experience story. Later produced props and media to tell the story in the experience
Set Design (Decor): Designed and produced easily portable set decorations for the escape room. (worked under constraints of building, tearing down, and transporting the room every day)
Conducted 2+ Playtests, oversaw puzzle iterations and playability, ensured timely execution of final puzzles
Trained 10+ Gamemasters for operations, wrote gamemaster opertions guide, and operated rooms for 2 weekends.
Creative Direction / Coordination Elements